Paradox Interactive AB (publ) (STO:PDX)

Sweden flag Sweden · Delayed Price · Currency is SEK
136.10
+2.50 (1.87%)
Apr 28, 2026, 5:29 PM CET
-26.95%
Market Cap 14.11B
Revenue (ttm) 2.19B
Net Income (ttm) 125.46M
Shares Out 105.62M
EPS (ttm) 1.18
PE Ratio 113.22
Forward PE 22.87
Dividend 5.00 (3.74%)
Ex-Dividend Date May 13, 2026
Volume 306,180
Average Volume 139,174
Open 134.30
Previous Close 133.60
Day's Range 132.10 - 136.10
52-Week Range 113.90 - 204.60
Beta 0.02
RSI 64.52
Earnings Date Apr 9, 2026

About Paradox Interactive AB

Paradox Interactive AB (publ) develops and publishes strategy and management games on PC and consoles in the United States, Rest of Europe, Sweden, and internationally. The company’s game portfolio comprises various franchises, such as Age of Wonders, Cities: Skylines, Crusader Kings, Europa Universalis, Hearts of Iron, Prison Architect, Stellaris, the Surviving games, and Victoria, as well as World of Darkness brand. Paradox Interactive AB (publ) was founded in 1999 and is headquartered in Stockholm, Sweden. [Read more]

Founded 1999
Employees 638
Stock Exchange Nasdaq Stockholm
Ticker Symbol PDX
Full Company Profile

Financial Performance

In 2025, Paradox Interactive AB's revenue was 2.19 billion, a decrease of -0.41% compared to the previous year's 2.20 billion. Earnings were 125.46 million, a decrease of -78.54%.

Financial Statements

News

Paradox Interactive AB Earnings Call Transcript: Q4 2025

Q4 saw record-high revenue growth driven by major releases, but profit was heavily impacted by a SEK 701 million write-down on Bloodlines 2. Cash flow remained strong, the balance sheet was strengthened, and new franchises and acquisitions expanded the core portfolio.

3 months ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q3 2025

Q3 saw a 9% year-over-year revenue decline to SEK 395 million, mainly due to currency effects and fewer major releases, but strong cash flow and robust performance from key franchises. Q4 is expected to be record-busy with multiple major launches and higher marketing spend.

6 months ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q2 2025

Revenue fell 20% year-over-year to SEK 469 million due to currency headwinds and fewer major releases, but operating profit rose to SEK 133 million as last year included a large write-down. Focus remains on expansions, sequels, and upcoming major titles, with a strong financial position and ongoing investment in development.

9 months ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q1 2025

Q1 2025 saw stable results despite fewer releases, with revenue down 4% year-over-year and strong cash flow. The Haemimont Games acquisition was completed, and currency headwinds are expected to impact Q2, but more releases are planned to offset this.

1 year ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q4 2024

Q4 2024 saw record operating profit and strong cash flow, driven by DLC releases and robust back catalog sales, despite no major new game launches. The acquisition of Haemimont Games and a risk-averse project approach position the company for continued stability and growth.

1 year ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q3 2024

Q3 saw stable revenue and a strong profit increase, driven by successful core titles and cost control, despite limited releases and FX headwinds. Operational changes and a robust pipeline position the company for future growth.

1 year ago - Transcripts

Paradox Interactive AB Earnings Call Transcript: Q2 2024

Revenue reached SEK 576 million, the fourth highest ever, with strong cash flow and no debt, despite a SEK 208 million write-down from the canceled Life by You project. Core franchises and expansions performed well, and the company remains optimistic about future growth and opportunities.

1 year ago - Transcripts