MAG Interactive AB (publ) (MUN:MHK)
| Market Cap | 19.41M |
| Revenue (ttm) | 30.35M |
| Net Income (ttm) | -1.11M |
| Shares Out | n/a |
| EPS (ttm) | -0.04 |
| PE Ratio | n/a |
| Forward PE | n/a |
| Dividend | n/a |
| Ex-Dividend Date | n/a |
| Volume | n/a |
| Average Volume | n/a |
| Open | 0.696 |
| Previous Close | 0.674 |
| Day's Range | 0.696 - 0.696 |
| 52-Week Range | 0.497 - 1.410 |
| Beta | n/a |
| RSI | 95.39 |
| Earnings Date | Apr 1, 2026 |
About MAG Interactive AB
MAG Interactive AB (publ) develops and publishes mobile games worldwide. It offers casual social games through QuizDuel, Crozzle, Wordzee, Primetime, Word Mansion, Tile Mansion, Ruzzle, Word Domination, and WordBrain, as well as Wordalot, word games, and trivia. The company distributes its games through digital app stores. MAG Interactive AB (publ) was incorporated in 2010 and is headquartered in Stockholm, Sweden. [Read more]
Financial Performance
In fiscal year 2025, MAG Interactive AB's revenue was 322.48 million, a decrease of -2.16% compared to the previous year's 329.60 million. Losses were -9.41 million, 192.7% more than in 2024.
Financial numbers in SEKNews
MAG Interactive AB Earnings Call Transcript: Q2 2026
Organic growth reached 16% in USD, led by QuizDuel's record revenue and Crozzle's global rollout. ARPDAU hit historic highs, while cost controls and cash reserves position the business for future growth and product expansion.
MAG Interactive AB Earnings Call Transcript: Q1 2026
Organic revenue grew 18% in USD, with record ARPDAU and a standout performance from QuizDuel. Crozzle faced UA-driven volatility but is expanding in Europe, while overall portfolio stability was maintained despite currency headwinds.
MAG Interactive AB Earnings Call Transcript: Q4 2025
Crozzle drove a 31% year-over-year net sales increase and 46% ARPDAU growth, becoming the portfolio's second largest game. Continued investment in UA and new game launches are expected to drive future revenue, with a focus on scaling globally and improving profit margins.
MAG Interactive AB Earnings Call Transcript: Q3 2025
Q3 saw a 14% ARPDAU increase and rapid scaling of Crosshair, now the third largest game. Net sales fell 10% year-over-year, but organic USD sales rose 1%. Focus is on scaling Crosshair, launching new games, and maintaining a hybrid monetization model.
MAG Interactive AB Earnings Call Transcript: Q2 2025
Q2 saw strong December revenues, Crozzle's official launch with top ARPDA, and stable EBITDA margins. Net sales declined 5% year-over-year, but user acquisition spend rose 50%, and the portfolio remains stable with three growth games.
MAG Interactive AB Earnings Call Transcript: Q1 2025
Revenue grew 4% sequentially, reversing prior declines, with increased UA spend driving growth in QuizDuel and promising early results from Crozzle. The Primetime divestment is set to improve EBIT, and a SEK 1 per share dividend is proposed.
MAG Interactive AB Earnings Call Transcript: Q4 2024
Q4 revenue dip was milder than usual due to strong updates in QuizDuel and Wordzee, supporting stable profitability. Crozzle remains in soft launch, with a gradual global rollout planned, while UA spend and M&A remain key focus areas.
MAG Interactive AB Earnings Call Transcript: Q3 2024
Crozzle's soft launch shows strong early metrics, while core games maintain momentum and profitability. Net sales and EBITDA are down year-over-year but stable sequentially, with a robust cash position supporting future growth and M&A.