DeNA Co., Ltd. (TYO:2432)

Japan flag Japan · Delayed Price · Currency is JPY
2,599.50
+41.50 (1.62%)
Apr 28, 2026, 3:30 PM JST
-28.29%
Market Cap 279.10B
Revenue (ttm) 161.72B
Net Income (ttm) 25.26B
Shares Out 107.36M
EPS (ttm) 226.08
PE Ratio 11.50
Forward PE 12.16
Dividend 66.00 (2.58%)
Ex-Dividend Date Mar 30, 2026
Volume 1,177,900
Average Volume 1,425,210
Open 2,566.00
Previous Close 2,558.00
Day's Range 2,551.00 - 2,599.50
52-Week Range 2,200.50 - 3,855.00
Beta 0.12
RSI 48.30
Earnings Date May 12, 2026

About DeNA Co., Ltd.

DeNA Co., Ltd. develops and operates mobile and online services worldwide. It operates Mobage, an entertainment platform; Yahoo! Mobage, which offers social games for PC browsers; AndApp, a platform that allows users to play mobile game apps on PC browsers under the same user account; Pococha, a social live streaming community; and IRIAM, an app which allows to livestream as an anime character. The company also operates SHOWROOM, a virtual stage where fans can watch their artists perform live while interacting with them in real time; kencom, wh... [Read more]

Sector Technology
Founded 1999
Employees 2,572
Stock Exchange Tokyo Stock Exchange
Ticker Symbol 2432
Full Company Profile

Financial Performance

Financial Statements

News

DeNA Co., Ltd. Earnings Call Transcript: Q4 2025

Revenue and profit grew significantly in Fiscal Year 2024, led by the global success of Poké Poké and strong sports business results. A special dividend was announced, and AI-driven initiatives are central to future growth, though uncertainty remains in forecasting.

1 year ago - Transcripts

DeNA Co., Ltd. Earnings Call Transcript: Q2 2025

Revenue and operating profit grew both quarter-over-quarter and year-over-year, driven by strong performance in the game and sports segments. The sports business set a new attendance record, while new product launches and digital transformation efforts supported growth in healthcare and live streaming.

1 year ago - Transcripts

DeNA Co., Ltd. Earnings Call Transcript: Q1 2025

Q1 FY2024 saw revenue of JPY 34.0 billion and a year-over-year increase in non-GAAP operating profit, driven by strong marketing in live streaming and improved game business profitability. Growth in healthcare, sports, and VTuber segments supports a positive outlook.

1 year ago - Transcripts