CyberAgent, Inc. (TYO:4751)

Japan flag Japan · Delayed Price · Currency is JPY
1,268.50
+20.50 (1.64%)
Apr 28, 2026, 3:30 PM JST
6.46%
Market Cap 643.25B
Revenue (ttm) 902.57B
Net Income (ttm) 39.06B
Shares Out 507.10M
EPS (ttm) 73.22
PE Ratio 17.32
Forward PE 15.93
Dividend 19.00 (1.52%)
Ex-Dividend Date Sep 29, 2025
Volume 5,598,200
Average Volume 2,885,715
Open 1,266.50
Previous Close 1,248.00
Day's Range 1,248.50 - 1,273.50
52-Week Range 1,179.50 - 1,933.00
Beta 0.64
RSI 41.18
Earnings Date May 13, 2026

About CyberAgent

CyberAgent, Inc., together with its subsidiaries, engages in the internet advertising business in Japan. It operates through Media Business, Internet Advertising Business, Game Business, Investment Development Business, and Other Businesses segments. The company operates Ameba, a video streaming platform with various channels, including 24-hour news, dramas, romance shows, anime, and sports; and WinTicket for internet betting for sports events, such as horse, bicycle, and auto racing, as well as fan community app development and service managem... [Read more]

Founded 1998
Employees 8,150
Stock Exchange Tokyo Stock Exchange
Ticker Symbol 4751
Full Company Profile

Financial Performance

In fiscal year 2025, CyberAgent's revenue was 874.03 billion, an increase of 9.09% compared to the previous year's 801.24 billion. Earnings were 31.67 billion, an increase of 98.20%.

Financial Statements

News

CyberAgent, Inc.: "KAGURABACHI" Set for TV Anime Adaptation by Cypic in April 2027!

Teaser Visual and Trailer Unveiled; World Tour Confirmed, Culminating in Japan with the First Full Screening of Episode 1Special Illustration and Comments Released from Original Author Takeru Hoka...

1 day ago - Finanz Nachrichten

CyberAgent Earnings Call Transcript: Q1 2026

Q1 FY 2026 delivered record-high sales and operating profit, with a 14% sales increase and 2.8x OP growth year-over-year. Media/IP and game segments drove profits, and ABEMA became profitable. Advertising is set to rebound as client impact fades.

2 months ago - Transcripts

CyberAgent Earnings Call Transcript: Q4 2025

Surpassed revised guidance with strong OP and net income growth, driven by hit games and media/IP profitability. Game and advertising segments expanded, with AI investments and new leadership announced.

5 months ago - Transcripts

CyberAgent Earnings Call Transcript: Q3 2025

Q3 saw operating profit more than double year-on-year, driven by hit game releases and strong media/IP growth. Upward revisions to full-year forecasts reflect significant outperformance, with global expansion accelerating.

9 months ago - Transcripts

CyberAgent Earnings Call Transcript: Q2 2025

Healthy financial results with consolidated sales of JPY 217 billion and OP up 6.5x year-over-year. Media, IP, and ad segments drove growth, while new payment methods are set to boost game profitability.

1 year ago - Transcripts

CyberAgent Earnings Call Transcript: Q1 2025

Sales rose 5.6% and OP surged 32.1% year-over-year, with strong growth in advertising and media/IP segments. Game business OP declined slightly, but new titles and global expansion are planned. Progress is on track to meet annual targets.

1 year ago - Transcripts

CyberAgent Earnings Call Transcript: Q4 2024

FY 2024 saw strong sales and profit growth across media, ad, and game segments, with ABEMA and new game titles driving performance. FY 2025 is expected to maintain profit growth, with a focus on IP creation and improved profitability from premium offerings.

1 year ago - Transcripts

CyberAgent Earnings Call Transcript: Q3 2024

Sales and profits surged in Q3, with operating profit up nearly 500% year-on-year and all major segments contributing. Full-year forecasts were revised upward, and new game and media content, plus IP investments, are expected to drive continued growth.

1 year ago - Transcripts